silver indian jewelry wholesale Suppose I designed a program or website, he downloads login for free, no need to spend money to buy virtual currency, there is no advertisement inside, how can I make money

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3 thoughts on “silver indian jewelry wholesale Suppose I designed a program or website, he downloads login for free, no need to spend money to buy virtual currency, there is no advertisement inside, how can I make money”

  1. wholesale korean jewelry malaysia I am sure that there will still be newcomers with a small budget into the market. People often continue to smash money in areas that cannot return to this, which is not a phenomenon that can be explained. But whether they can succeed is another matter.
    to a large extent, I agree with what Kristian said, and I am even more radical: most people/companies who release new games, and even those who have more than $ 1 million or more It will be difficult to succeed or even maintain survival. Even for the developers with the top 200 revenue, I guess this is the case. In the next year or two, this trend will only be more obvious.
    The small budget developers will be more difficult to achieve sustainable success. Of course, as the main job is to sell hard cardboard, of course, I have bias.
    mark sorrell, free game design consultant
    not.
    The reason.
    1. You can spend money on developing users, but it is difficult for you to buy retention rate and profitability. Therefore, even if you give you all the money in the world, it is impossible to ensure the retention and profitability of your game. Help must be (for example, you can hire me), but those who are more like art rather than science may remain for several years.
    2, cross -platform is still reasonable. Why is King's original game staying on the market longer than ZYNGA? This is the key reason. So first of all, you cannot use the mobile game industry as a bubble.
    3. Development costs continue to decline. Marketing costs have risen. Of course, the large studio may take out $ 1 million when investing in budget, but that money is increasingly used for marketing. If a small team with no money has made a very good game, then they can still make up for marketing costs (by being acquired).
    4. Great success is a random event. It cannot be controlled, so small bets may still bring big returns.
    So, yes, no.
    teut weidemann, Ubisoft's online game expert
    "3. Development costs continue to decline"
    when did you start?
    I saw that there are still many small teams (we still call them independent developers) to achieve great success, but the frequency of success will become smaller and smaller. The independent team can still make money.
    In order to produce influence, you need a lot of money, and $ 1 million can only help you here. Think about it, most of the games with the top 10 revenue are online games. The cost of this game itself, server code, infrastructure and operating teams can quickly swallow more than half of the money.
    So it is absolutely indispensable if you want to squeeze into the top 100 million US dollars.
    mark sorrell, free game design consultant
    How does it cost to make a frame of "Toy Story" now, for example?
    I think the concept of AAA/big production game is completely wrong. The huge success on the mobile phone/Facebook platform is not the case at all.
    "Candy Crush", "Puzzle

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